From practitioners, for practitioners πΏ
Ideas that have actually been run, written down by the people who ran them β what you need, how it goes, and where it tends to go wrong. Free to use, no account needed to read them.
Making something with your hands, out of what the wood gave you that morning. Craft is often the quietest part of a session, and the part children talk about at home.
Shelter, cordage, tracking, tools. The skills that make a wood feel like somewhere you can look after yourself — and the ones children ask for by name.
Looking closely at the wood you're already standing in — its minibeasts, its seasons, the things that were there all along.
Swings, slacklines, lashings and cordage. Children practise knots for the pleasure of it, then use them for something they actually want.
Lighting it, feeding it, sitting round it. Fire is the heart of most sessions and the thing children remember longest.
Bread on a stick, popcorn in a pan, soup out of the hedge. Food cooked on the fire you built is the best ending a session has.
Hiding, stalking, chasing, teaming up. Games are how a collection of children becomes a group.
Mud kitchens, dams, potions and puddles. The messiest hour of the week, and reliably the one they ask for.
Almost anything can be done in a wood. That doesn't make it a forest school activity. The difference isn't the activity at all β it's how much of it belongs to the child. A group led briskly through a craft to a finished product everyone takes home has done an outdoor craft session. The same craft, set out and then left alone, with time to make a mess of it twice before it works, is Forest School.
That's why the ideas here are written as starting points rather than lesson plans. Each one gives you the kit, the rough shape of it, and the things practitioners wish they'd known β and then stops, because the next part depends on your wood, your weather and which child turns up having had a hard morning. The six principles describe a long-term, learner-led process; a plan detailed enough to follow minute by minute is usually a plan that's stopped listening.
Expect a good activity to be slower than you budgeted for, to be repeated across several weeks before it lands, and to be at the edge of what the group can already do. Fire, tools, heights and deep mud earn their place precisely because they carry real risk and real reward β which is a decision to make deliberately, in a risk-benefit assessment, rather than by avoiding the whole category.
One activity is rarely a session. Most leaders build around a settled arrival, something with a bit of risk in the middle, food, and a proper ending β and then let the middle go where the group takes it. Our guide to planning a session walks through that shape, and ratios covers how many adults each of these actually needs.